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Post by RaineScarlet on Jan 24, 2010 8:01:25 GMT 8
Needs a topic because Raine is super happy.
SUWAKO BUFF. FINALLY WHAT I HAVE BEEN WAITING FOR. Mostly buffs for characters I like using, and nerfs for people I don't like. XD
Sad news for Patchy's Royal Flare though.
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Post by Kim Kwan-Jang on Jan 24, 2010 14:54:11 GMT 8
!!
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Post by Kim Kwan-Jang on Jan 24, 2010 16:58:44 GMT 8
sakuya 3a is gayyyyyyyyyyyyyyyyy
yuyu is still usable, 66c needs more responsibility, 2card poison is kinda nerfed but oh wells
4card timebomb not worth it anymore
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Post by RaineScarlet on Jan 25, 2010 9:08:30 GMT 8
ALICE, WHAT HAPPENED TO YOU. They buffed her Seeker Wire. :x And made her alt melee skill airtight in combos. But her 5B bullet is um wut. Well her huge blue explosion can now combo from Dial A and comes out faster. Uh. I guess the laser is a kind of buff. Dolls stay for longer when they spin. Some graphics changes. She's still weird.
I can actually beat people using Suwako now. The hitboxes for almost all her skills got better, and she actually has pretty good air-melee priority. Her ground-air is still meh though. 214 BC Geyser seems to have gotten wider esp if you level. Stone frog is a bit hax now, as you can tack it in after Dial A for a guardcrush on wrongblock. Mostly melee buffs. Projectiles are still eh.
Yuyu's fanspin wallslams. ... T_T 4 card wisp card seems to come out a lot faster.
Yukari got really annoying. GRAGH GRAVESTONES.
Komachi's wisps got annoying. They track you on contact ? Or their hitboxes got 4x bigger.
Sanae has new moves and a frog hop. She really is Suwako's descendant after all.
Oh, Saku's knife spellcards got buffed. The ones that used to circle around you before they fired. They come out instantly now, so hitting won't reduce the number of knives. 66C seems to have more vertical reach? Or maybe I've been catching people a lot lately.
Other random changes don't seem to affect gameplay. Or there are, but only for people I don't play. o.o
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Post by Kim Kwan-Jang on Jan 25, 2010 23:40:04 GMT 8
"Marisa bottle Pong" (crosspost)
Rules -Can only use alt 22 -In the beginning when there's no alt 22 use default 22 (but must use alt 22 when it comes out) -4card bottle spellcard only -All systemcards allowed -Can only kick once, if it lands on opponent's side you do not kick (in case you accidentally hit the opponent) -If using alt 22, can use any melee except 66C -try not to use D :3
edit: just saw the replay. previously i thought it was like tennis but it turns out not to be. :C
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Post by Kim Kwan-Jang on Jan 25, 2010 23:46:49 GMT 8
omg so kyuute
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Post by RaineScarlet on Jan 26, 2010 16:09:28 GMT 8
I love that move. My friend panics every time I throw that doll out, so it's really easy to beat her. >_>
Also, Tenshi's earthquake. Yum.
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