Post by Carillus on Jul 28, 2013 10:04:11 GMT 8
Books allowed:
Starting level: 6
Starting GP: 13,000
Racial type: Human primary; if you want other racial types, be prepared for a long justification in your backstory
Starting stats: 32 pointbuy, roll HP with dice as per normal
House Rules:
Regarding Weapons
You are a magical girl under contract with Gorn & Co. Services, Japan's premier magical girl agency. Along with your fellow members from team FantaisieNocturne, you have managed to claw your way up the national Magical Girl rankings to reach 20th rank (team).
On this particular day, your entire team have been summoned into the CEO's office. You come face-to-face with your boss for the first time - and find out that, surprisingly, he's a rather young man, which is surprising given the huge scale of the company. He congratulates you on your having achieved a top 20 position, which thus opens up new opportunities for you.
Introducing himself as Charlie Rupert Gorn (it's the name of the company!), he passes you a single document containing the details of a young girl living in Yamasoko-cho, a small city in Gunma prefecture between Mitakihara and Fuyuki City.
Name: Sakazaki Kuroko
Age: 16
Gender: Female
Family: Sakazaki Daisuke (father), Hidetaka Ryou (mother), Sakazaki Tatsumi (brother)
Studies in Yamosoko Middle School. Not much else is known.
He orders you as a team to go and investigate details on this girl, as he has recently detected heavy magical presence centered around her. Your team will be based in an apartment in the town, and are the representative magical girls in charge of the area.
- SRD
- Core
- Player's Handbook II
- Complete
- Tome of Magic
- Tome of Battle
- Magic Item Compendium
- Spell Compendium
- Addendum as I see fit, check back once in a while
Starting level: 6
Starting GP: 13,000
Racial type: Human primary; if you want other racial types, be prepared for a long justification in your backstory
Starting stats: 32 pointbuy, roll HP with dice as per normal
House Rules:
- Your character is neccessarily female.
- When outside of combat situations, active combat abilities and all forms of armour are counted as not being present. Only touch AC and whatever racial modifiers (if present) are available. All skills are available as per normal.
- "Turning on" class abilities and armour (transformation) can be taken as a movement action.
- When outside of combat, the player may choose to keep his abilities and skills active; however, this does not count as resting and will not allow you to recover your spell points/charges per day even if you have "rested".
- As an addition, if your character possesses medium or heavy armour of any sort and does not deactivate her transformation, she will be fatigued in the next encounter.
- Unactivated Transformations: AOs or attacks sustained before or during the movement activation are considered as attacks against your touch AC. This applies even if you have skills like Evasion (Ex).
Persisted spells will persist ONLY when transformation is active, i.e. if you un-transform then transform again, the persisted spell will be there. This only applies to passive buff-type spells such as most divine spells; active shit will just fizzle out. - Evil and Lawful Good alignments are not allowed.
Regarding Weapons
- Crossbows are considered guns due to the modern campaign setting. Bows are still considered bows. Crits and damage stay the same.
- The repeating-type crossbows are now considered to be in the same weapon class as their single-shot variety. Light repeating crossbows are considered to be pistols and possess a 6-round clip. Heavy repeating crossbows are considered rifles and possess a 12-round clip.
- You need not reload while shooting, for the purposes of Two-Weapon Fighting; however, after loading a new clip, a standard or move action is required to prime the weapon, unless you possess the Rapid Reload feat, upon which reloading is a free action.
- Reloading two weapons at once will require a full-round action, unless you possess the Rapid Reload feat, upon which reloading is a free action.
You are a magical girl under contract with Gorn & Co. Services, Japan's premier magical girl agency. Along with your fellow members from team FantaisieNocturne, you have managed to claw your way up the national Magical Girl rankings to reach 20th rank (team).
On this particular day, your entire team have been summoned into the CEO's office. You come face-to-face with your boss for the first time - and find out that, surprisingly, he's a rather young man, which is surprising given the huge scale of the company. He congratulates you on your having achieved a top 20 position, which thus opens up new opportunities for you.
Introducing himself as Charlie Rupert Gorn (it's the name of the company!), he passes you a single document containing the details of a young girl living in Yamasoko-cho, a small city in Gunma prefecture between Mitakihara and Fuyuki City.
Name: Sakazaki Kuroko
Age: 16
Gender: Female
Family: Sakazaki Daisuke (father), Hidetaka Ryou (mother), Sakazaki Tatsumi (brother)
Studies in Yamosoko Middle School. Not much else is known.
He orders you as a team to go and investigate details on this girl, as he has recently detected heavy magical presence centered around her. Your team will be based in an apartment in the town, and are the representative magical girls in charge of the area.