|
Post by Carillus on Dec 17, 2008 19:33:16 GMT 8
Here is a general guideline to what to include in your biographies:
Name: Age: Gender: Species: Appearance: Personality: History: Abilities: Stats: Others:
For level 1 characters, please distribute 100 points between HP and MP. Choose your abilities (e.g. time manipulation, elemental control, magic manipulation). Specialised abilities not within general skill sets are fine too, just mention them and I'll see whether it's fine. Specialised abilities within general skill sets can be decided on after your skill set has been allowed.
Example soon, once I extract it from my friend.
|
|
|
Post by skiboydoggy on Dec 17, 2008 21:06:33 GMT 8
Now, I'm sure you all know how to make a character, but let's move on to the next step. How to make a good, deep character. After all, a Roleplay is just as much about the Role as the ZOMFG EXPLOSIONS!
If I wanted explosions, I'd play Halo. Wait, Master Chief has a well-developed personality too!
Now, I'm not going to comment on name, age, gender, and species. Those are self-explanatory, really. If you need help with them, I recommend you go finish up Primary education before returning to this site. Do try to avoid cliche though. Having a hundred seventeen year old jokers called Raven or Hunter running about does tend to get on people's nerves.
First off, you're going to need to decide on what your character looks like. His or her appearance is fundamental, though probably not as important as his or her personality. Personally, I will accept pictures to support description, but at higher levels, this is frowned upon. Pictures in lieu of descriptions is flat out banned. It's fairly easy to make a filled out description, it issue is how to make it flow like a proper paragraph. Eye colour, hair colour, physical build, tan, things like that should all be mentioned at least somewhere. Then, what does your character wear? Does he or she walk around in a tank top that actually functions as a magical barrier that disintegrates all that come into contact with it? Does he or she wear a cardboard box with the words "RX-78-2 Gundam" on it? Or does he or she actually have a shred of common sense and wear armour? Entirely up to you.
Personality tends to be the hard part. Is your character hella smart, or is he or she braindead? Is your character cheerful, or does he or she want to stab everybody she comes across with a blunt, rusty spork? It ain't difficult, but a word of caution is that while detail and length are both good, having TOO much detail tends to restrict what you can do with your character.
History is basically just that. Where was he or she born? Why did he or she become the person described in your personality? How did people react to his or her possibly exotic species? Why did he or she join the Round Table? Things like that. It's quite easy to have obscenely long histories, since after all, it is your character's life story.
tl;dr version: Paragraphs are good, one liners are bad.
|
|
|
Post by skiboydoggy on Dec 17, 2008 23:19:57 GMT 8
ABILITIES Abilities are an essential part of your character. An interesting and versatile ability allows you to beat the stuffing out of your enemies in various amusing ways, as well as add to your character as a whole. So of course, you would think of an ability that is incredibly cheap is fun to use and fits with your character. Anyway, each character is allowed two abilities. One magical, and one physical. Magical abilities are probably going to make up the bulk of your character's prowess, and as a rule, they allow you to manipulate reality to your whim in various ways. Throwing fireballs, shooting lasers, seeing abstract concepts in physical form, things like that. Physical abilities on the other hand, are what makes your character tick in situations where you're not curtain-firing your opponent into death, doom, and destruction because he pressed 'Shift' and is grazing all your attacks. Flight, passive regeneration, and weapon proficiency all go under physical abilities. Whenever your character levels up, he or she will be granted five ability points. You can use these ability points to obtain new abilities or level up the abilities you already have to change them from useless to epic, like upgrading your laser pointer to an orbital cannon.
|
|