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Post by Mathus on Dec 17, 2008 20:22:42 GMT 8
Name: Sol C. Raxius
Age: 24 (Looks 18 for some reason)
Gender: Male
Species: Half Human, Half Demon
Appearance: Human Form: Wears black steel armor, though minimal, wears a helmet that is shaped like a dragon's head. Wields a weapon combined from a jade hook, claw and sword. Average build, black hair, red eyes, about 173cm in height.
Demon Form: Build is bigger than human form, wears the same armor but has more spikes, claws made of black steel on each arm. Height increase to 175cm.
Half Human, Half Demon Form: Sol's original form which is lost when he entered the portal, he is at his strongest in this form as it's the most versatile. Looks like his human form with the exception that he doesn't wear armor and his left arm is covered with black steel, with an oval ruby on the back of his hand. [Will replace Human and Demon Form, gives a passive 10% bonus levels to abilities]
Personality: Mysterious and quiet person, tend to stay away from crowds, only few knows his true personality, has a bad habit of getting lost.
History: Emperor of the Zurea Empire. He ventures into the Roundtable seeking a cure, losing both his memories and former powers in the process.
Abilities: (Levels in demon form) Creation Manipulation (Materialization) [Level 47] +5 (Level 70.5 + 7.5) Psionic Manipulation (Telekinesis) [Level 10] (Level 15) Marksmanship [Level 0] +15 (Level 0 + 22.5)
Armour Properties: E-Rank Magic Resistance: Reduces damage per hit from direct magical assault by 20, status effects are weakened slightly.
Weapon: Chimerical Weapon - A fusion of a jade hook, claw and sword. Usable as a bow too.
Stats: Level 12 Hp: 380 (760) Mp: 270 (540)
Others: I think this is suppose to be in this section.. Mp System: Base Mp Cost - (Ability Level - 1) = Mp Used (Mp used can't go below 0) Multi-Create: {[Base Mp Cost - (Ability Level - 1)] x number of objects} + 50%, Maximum number of object created at once = Ability Level. Mp cost for money is (Base Mp cost x number of coins + 50%) - (Ability Level - 1)
Skill List: [These are base Mp Cost, Mp System Formula not applied yet]
Creation Mp cost varies.
Create Money Cost 20 Mp per RT$1
Barrage Flings a multitude of one type of weapon. (E.g All knives or all swords)
Barrier Slasher Uses a sword made from pure energy (own mana) to slice barriers. Aerial version has an extra 360 degrees spin.
Blade Pillar [Upgradable, requirement for upgrade unknown as of now] Creates blades out of the ground. AoE is 5m-10m and blades can't appear on other blades. Cost 75 Mp.
Demonic Beast Transformation Triggered only if Sol is in danger of dying. Creation changed to Superagility and adds to base Superagility. Telekinesis changed to Regeneration and adds to base Regeneration. Hp x 2
Sol can only be controlled by NPC till it wears off (Wears off if the threat is gone or knockout).
Demon Transformation [Will be removed once Half Human, Half Demon obtained]
Ability Level x 1.5 Hp x 2 Mp x 2
Takes 1.5x more damage. Knockout the user if revert to human.
Telekinesis Uses different amount of mp depending on the object and quantity.
MP Crystal [Upgradable to Advance, requires knowledge to upgrade] Create a crystal that stores all the user's current mp into itself before resting. This basically works as mp restoring item, heals all mp, 3 uses maximum at once. Current number of uses increases by 1 to a max of 3 at every rest. 1Hp drain for every 10 mana healed. Maximum number of crystal carried = Level/10. Current number of crystals carry-able = 1
Scavenger Mode [Name will change once it's upgraded] Creates a visor that enables Sol to view X-ray and Thermal but not normal vision.
Execution Mode Basically like an overdrive or unsealing, activation depends on the strength of the enemy. Sol's eye also glows once this is activated. Requires 1 turn before he can use any skill. Unusable in demon form. Chance of activation = 100% - ([Enemy Current HP/Sol's Max HP] x 100). If activation failed, it reduces Sol's HP to 1.
Infinite Darkness Usable in Ex Mode only. Consume ALL mp. Creates a black mist that chases the target, dealing damage over time to whatever is inside except the Sol or anything with Sol's DNA.
---------------------------------- Cash on hand: RT$85,495
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Post by NPC Controller 2 on Dec 31, 2008 0:45:36 GMT 8
Abilities: Creation Manipulation [Weapons/Ammo Summoning] - Level 40 Psychokinesis [Telekinesis] - Level 7 Marksmanship [Enhanced Shooting Accuracy] - Level 15
Stats: 300 HP 250 MP
Level: 11 EXP: 3989
EotRS Mission: +180 [already added]
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Post by Mathus on Aug 6, 2009 17:17:09 GMT 8
Future Abilities List: Trans Copy Ability Superagility Regeneration Claw Mastery [Prerequisites: Weapon Mastery Level 5] Dual Swords Mastery [Prerequisites: Weapon Mastery Level 5] Sword Tech (Shadow) [Prerequisites: Dual Sword Mastery Lvl 30] Usable in conjunction with Dual Swords Mode Weapon Mastery Passively increase damage of all attacks dealt with weapons.
Future Skills List:
Forge: [Weapon name] Creates a weapon, with the ruby as a hilt.
Blade Sparks Lv0 [Single] [Prerequisites: Sol's memory, Weapon Mastery Level 5] [Upgraded every 5 level in Weapon Mastery] Drags the sword on the ground whilst standing still, enhancing it with the ability to emit blade force for a certain number of attacks. 1s charge = 1 attack, max charge time equivalent to skill level.
Bladestorm [Target] Creates a magic circle with a radius of 20m at a visible area, after 1.5s, 100 slashes will occur. Caster can move.
Bladestorm [Self] A magic circle with a radius of 30m appears with caster at the center, the slashes doesn't affect the caster and occurs after 0.5s. It last till the caster turned it off or is killed, the caster can't move whilst it's on.
Graveyard of Swords Creates a magic circle and relentlessly bombard everything in the circle with swords.
Chains of Command Creates a ring, connected to an ethereal chain, on each finger. Sol will then sent the chains flying in random directions, but it'll eventually chained the target. Once chained, the target's movement can be controlled by Sol to a certain degree, depending on how much resistance the target puts up before being chained.
Rising Pillar [Prerequisites: Upgrade Blade Pillar] [Upgradable] Creates blades out of the ground. AoE is 30m-45m and blades can't appear on other blades.
Violent Pillar [Prerequisites: Upgrade Rising Pillar] [Upgradable] Creates blades out of the ground. AoE is 100m-120m and blades can't appear on other blades.
Blade Garden [Prerequisites: Lvl 100 Creation, upgrade Violent Pillar] Stabs sword into the ground and gigantic blades appears from the ground. AoE is gigantic. (700m?). Blades can appear on other blades.
Blade Forest [Prerequisite: Upgrade Blade Garden] Upgraded version of Blade Garden, increased AoE.
Illusion Arts: A Million Blades [Prerequisites: Lvl 100 Creation, Lvl 50 Telekinesis] Creates an endless number of illusionary blades and one real blade and send them flying at the opponent with telekinesis. Illusionary blades causes phantom pain. Real blade fired when the user think it's time to fire, illusion disappears when real blade make contact with the target regardless of how many illusionary blades were fired.
Illusional Labyrinth [Prerequisites: Lvl 120 Creation, Lvl 75 Telekinesis] Creates a huge maze which forces the enemy to navigate through while Sol and his allies can go and attack through the walls. Enemy attacks will be blocked by the walls of the maze which can be broken. [But it's futile anyways.]
Permanent Illusion [Passive] [Prerequisites: Lvl 175 Creation, Lvl 120 Telekinesis] All illusions created will remain forever.
Sword Tech (Shadow):
Shadow Swords [Prerequisites: Sword Tech (Shadow) Lvl 1] Creates swords made from shadows. Max of two swords.
Shadow Cut [Passive] [Prerequisites: Sword Tech (Shadow) Lvl 3] Attacks on shadows will deal damage to the owner of the shadow.
Shadow Grip [Prerequisites: Sword Tech (Shadow) Lvl 7] Freezes shadows in a certain radius, preventing movement of their owners. Radius depends on the level of ability.
Shadow Blade [Prerequisites: Sword Tech (Shadow) Lvl 15] Throws a crescent shaped shadow. Deals 10% damage if it hits the body instead of the shadow.
Shadow Manipulation [Prerequisites: Sword Tech (Shadow) Lvl 25] Modifies own shadow and uses it to attack the opponent. Only affects shadows.
Shadow Puppet [Prerequisites: Sword Tech (Shadow) Lvl 35] Throws a shadow sword into a shadow and make it alive.
Shadow Cleaver [Prerequisites: Sword Tech (Shadow) Lvl 50] An overhead swing of a shadow infused sword. Infused sword has longer range than normal. Extra range depending on how much shadows were infused. Enchantment disappears once the sword hits something solid.
Shadow Fusion: Shadow Falcon/Golem/Serpent/Wolf [Prerequisites: Sword Tech (Shadow) Lvl 75] Fuse with a shadow puppet. End result varies with different shadows.
All modes can't be used in berserk transformation.
Archery Mode [Prerequisites: Marksmanship Lvl 1, Sol's memory]
Focus Shot [Prerequisites: Marksmanship Lvl 1] [Upgradable] Fires a large arrow which will fly at high speed.
Piercing Spiral [Prerequisites: Upgrade Focus Shot] Imbues a large arrow with spiraling mana. Increase piercing and destruction greatly.
Sword Arrows [Passive] [Prerequisites: Marksmanship Lvl 5, 'modified' bow] Uses swords as arrows.
Shell Arrows [Passive] [Prerequisites: Upgrade Sword Arrows, ???] Uses tank shells as arrows.
Rapid Burst [Prerequisites: Marksmanship Lvl 7] Fires arrows at a certain speed. Base speed increases per level of SuperAgility. Current Base speed = 2 shots/s.
Rebounding Shots Lv1 [Prerequisites: Marksmanship Lvl 15, upgraded visor with tracking system] [Passive] [Level of skill increases every 10 in Marksmanship] Enables arrows to change their trajectory depending on the level of this skill. Current number of rebounds = 1
Multi-Strafe [Prerequisites: Marksmanship Lvl 25] Fires more multiple arrows. Number of arrows increase every 5 levels of SuperAgility. This skill has two modes. Focus Mode Damage increases. Accuracy remain constant. Spread Mode Damage remain constant. Accuracy increases. Current Number = 2
Rapid Multi-Strafe [Prerequisites: Marksmanship Lvl 50] A combination of Rapid Burst and Multi-Strafe. Spread is the only mode of firing. Numbers of arrows shot per second = Rapid Burst/5 x Multi-Strafe = 4/5s
Dual Swords Mode [Prerequisites: Dual Swords Mastery Lvl 1]
Whirlwind [Prerequisites: Dual Swords Mastery Lvl 1] [Should be self-explanatory]
X-Slasher [Prerequisites: Dual Swords Mastery Lvl 5] Slices the area in front with both swords, emitting a blade force the shape of a X.
Ground Breaker [Prerequisites: Dual Swords Mastery Lvl 12] Stabs both swords onto the ground, creating a huge crevasse.
Dual Piercer [Prerequisites: Dual Swords Mastery Lvl 20] Stabs the target at the same spot with both swords.
Tidal Crasher [Prerequisites: Dual Swords Mastery Lvl 25] Slams both swords from overhead, creating a shockwave that damages everything in a cone AoE in front of Sol. AoE range formula undecided. Aerial version does 720 degrees spin before the slam, increasing damage by 10%. AoE changes to a 270 degrees circle with the blind spot behind Sol, AoE range decreases by 15%.
Mana Blade [Passive] [Prerequisites: Dual Swords Mastery Lvl 30] [Upgradable] Increases the attack range of blades by 20cm. Each upgrades adds a further 10cm. Current Increase = 0cm
Blade Sparks Lv0 [Dual] [Prerequisites: Dual Swords Mastery Lvl 35] [Upgraded every 5 level of Dual Mastery once it's obtained] Drags the swords on the ground whilst standing still, enhancing it with the ability to emit blade force for a certain number of attacks. [Charge Phase, number of attacks depends on how long it was charged. Maximum charged time is 4s, or equivalent to skill level whichever is lower. 1s for 1 attack] Swings the swords upwards [First Hit], swing it diagonally [Second Hit], swing it horizontally [Third Hit], swing it downwards [Fourth Hit].
Blade Dance [Prerequisites: Dual Swords Mastery Lvl 50] A series of slashes whilst moving randomly.
Repeating Cut [Prerequisites: Dual Swords Mastery Lvl 100] If an enemy is marked with this, any other attacks with the same sword will inflict damage onto the same spot that this skill marks. Regardless of whether it hits or misses. Maximum number of marks = [Dual Swords Mastery Lvl - 90]/10 = 0.
Claw Mode [Prerequisites: Claw Mastery Lvl 1] Note: Claws on both arms.
Fatal Maul MK-I [Prerequisites: Claw Mastery Lvl 1] Raise hand, creates a big claw and slam it onto the ground. [1 Hit]
Ground Ripper [Prerequisites: Claw Mastery Lvl 7] Dash towards the enemy, ripping the ground in the process, stops after awhile and releases a vertical shockwave in the direction of the dash.
Fatal Maul MK-II [Prerequisites: Claw Mastery Lvl 12] Raise hand, creates a gigantic claw, attack enemy by spinning forward 720 degrees and then slam claw onto the ground. [3 Hits]
Fatal Maul MK-III [Prerequisites: Claw Mastery Lvl 25] Raise hand, creates a gigantic claw, attack enemy by spinning forward 1440 degrees and then slam claw onto the ground. [5 Hits]
Mana Claw [Passive] [Prerequisites: Claw Mastery Lvl 30] [Upgradable] Increase the attack range of claws by 10cm. Each upgrade adds a further 5cm. Current Increase = 0cm
Fatal Maul MK-IV [Prerequisites: Claw Mastery Lvl 35] Raise hand, creates a gigantic claw, attack enemy by slashing it upwards twice causing it to be thrown into the air, spin forward 1440 degrees, and then slam claw onto the ground. [7 Hits]
Fatal Maul MK-V [Prerequisites: Claw Mastery Lvl 40] Raise hand, creates a gigantic claw, attack enemy by slashing it upwards twice causing it to be thrown into the air, spin forward 1440 degrees, stop spinning, slashes the enemy twice horizontally, and then slam claw onto the ground. [9 Hits]
Fatal Maul MK-VI [Prerequisites: Claw Mastery Lvl 45] Raise hand, creates a gigantic claw, attack enemy by slashing it upwards twice causing it to be thrown into the air, spin forward 1440 degrees, stop spinning, slashes the enemy five times horizontally, and then slam claw onto the ground. [12 Hits]
Fatal Maul MK-VII [Prerequisites: Claw Mastery Lvl 50] Raise hand, creates a gigantic claw, attack enemy by slashing it upwards twice causing it to be thrown into the air, spin forward 1440 degrees, stop spinning, slashes the enemy eight times horizontally, and then slam claw onto the ground. [15 Hits]
Fatal Maul MK-VIII [Prerequisites: Claw Mastery Lvl 55] Raise hand, creates a gigantic claw, attack enemy by slashing it upwards twice causing it to be thrown into the air, spin forward 1440 degrees, stop spinning, slashes the enemy nine times horizontally, spin forward 720 degrees, and then slam claw onto the ground. [18 Hits]
Dimensional Ripper [Passive] [Prerequisites: Claw Mastery Lvl 100] Attacks made with claws can jump through dimensions.
Viral Mode [Prerequisites: Trans]
Creeper Turns Sol into water. Moves by sliding across surfaces. [Includes walls and ceilings]
Infection: Petrification Turns whatever is in contact with Sol to stone.
Poison: Corrosive Claws Enhance claws with corrosive poisons.
Copy Mode [Prerequisites: Copy Ability Lvl 1]
Replica:[Skill Name] [Prerequisites: Copy Ability Lvl 1] [I'll probably go make a new thread for all the skills once Sol obtain this as different skills requires different levels of ability.]
Improvise [Prerequisites: Copy Ability Lvl 7] Enables changes to replicated skill. [Passive]
Enhance [Prerequisites: Copy Ability Lvl 25] Enables replication of passives. Unlimited number of replicated passives. Replicated passives will vanish after awhile. [Not sure for how long yet]
Permanent Enhancement [Prerequisites: Copy Ability Lvl 50] Permanently adds replicated passives. Max number is Level/20. Current number = 0
Mana Mode [Prerequisites: Advance MP Crystal]
Mana Weaponry [Passive] Imbue Sol's weapons with advanced mp crystals. These weapons are able to seal elemental attacks into itself and convert it to mp, giving the stored mp to whoever touches it. Also absorbs 10% of the damage dealt from the target as mp.
Mana Armour [Passive] Imbue Sol's armour with advance mp crystals, converting a certain percentage of elemental damage to Sol's mp.
Fusion Mode [Prerequisites: Sol's memory, ???] Only one can be used at a time.
Living Armor: Noble Armour Creates an armour of ice that reflects 5% damage, by means of ice shards, from all directions. Usable with Dual Swords Mode and Sword Tech (Shadow)
Living Armor: Wild Armour Creates a fur coat of ice that reflects 10% damage, by means of ice shards, from all direction except the front. Usable with Claw Mode.
Execution Mode
Infinite Darkness MK-II [Prerequisites: Upgrade Infinite Darkness] Same as the original but it drains HP & MP from enemies to Sol. If Sol's HP/MP is full, converts drained HP/MP to EXP, 25HP → 1EXP, 40MP → 1EXP.
Infinite Darkness MK-III [Prerequisites: Half Human, Half Demon Form] Execution Mode no longer needed to use, drains more than MK-II but it requires less for 1 EXP. 12.5HP → 1EXP, 20MP → 1EXP.
Fortress of Darkness [Prerequisites: Illusional Labyrinth, Infinite Darkness, Creation Lvl 150, Telekinesis Lvl 80] Illusional Labyrinth + Infinite Darkness
Future Equipment: Base Weapon: Gem of Creation - The oval ruby, with a tint of black, on the back of his hand. [Check Forge: for more details]
Eye of Creation -
Swords: Alhazard [Blade of Darkness] - An ominous black sword. It grants the user the ability to use 'Rift of Darkness', blinds a target.
Blizzard [Sword of Icy Wind] - An aquamarine sword. It enables the user to create icy winds, about 0 degrees fahrenheit.
Chronos [Blade of Time] - A grayish-white sword with a jagged blade. It grants the user the ability to use 'Passage of Time', slows everything down except the user by 10% - 100%, depending on the user. Can be use to travel back in time. [Above 100% and it'll reverse the flow of time]
Demon Regalia [Demonic Blade] - A demonic blade said to be possessed by the Demon King, Nobunaga Oda. It emits a purplish hue which seeps through the darkness that is covering the sword. This sword however, has been modified. It inflicts aggravated wounds, preventing regeneration. It can also cut non-solid objects, e.g fire, air, ethereal spirits.
Explosion [Sword of Flame] - A fiery-red sword with a flame design. It grants the user the ability to make all things, and anything touching it, cut with this sword explode. Detonator is on the bottom of the hilt. Size of explosion depends on how many times it was cut.
Poseidon [Blade of Water] - An oceanic-blue sword with a transforming blade. It enables the user to control water.
Shockwave [Sword of Force] - A silver two-pronged sword. It grants the user the ability to repel all things from a strike area. Magnetic objects are thrown faster. Has Reverse Mode.
Claws: Beowulf [Flash Gauntlets & Greaves] - Clawed silver gauntlets and greaves. It greatly improves the user's agility. If it's moved fast enough, it'll emit light that enhance its damage, will badly harm the undead. The faster it is moved, the brighter the light and the more damaging it gets.
Jade Hook: Sonic Fang [Blades of Wind] - A green jade hook with jagged blades. It has the ability to cut the air, increasing it's reach and sharpness. It can also be use to create sonic booms, hence the name.
Combo Skills: [Combo with others not combo of own skills] [Obtained once ??? joins]
Total Annihilation: Death Serenity Blade Dance + Infinite Darkness
Apocalypse: Rain of Chaos Hail + Meteor
Apocalypse: Rain of Chaos MK-II Bladestorm + Hail + Meteor
Synchro: Symmetrical Combo Blade Dance + Blade Dance
Frozen Grave Icy Barrage + Vacuum
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Post by BALLS-IS-TICK on Jul 31, 2010 16:23:47 GMT 8
ACCEL SYNCHROOOOOOO
GO GAY JEW DRAGON
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